![]() ![]() Adds resolutions higher than 640×480 (supports 4K too), adds a hotkey to switch resolution in game, and provides a more stable borderless window mode to replace glitchy fullscreen.It also fixes a bug that causes music to increasingly speed up when player gets damaged across rooms without healing. Improves sound capabilities of the game, making the audio driver switch from 22050Hz 8bit audio driver to 44100Hz 16bits.Adds a new 3D rendering mode with more precise transformation methods that fix wobbliness and texture warping.No codecs required, FFmpeg takes care of Indeo5 and adds native MP4 + AAC support. Replaces DirectShow video playback with a custom video player that doesn’t depend on deprecated Microsoft technologies.Replaces DirectInput 3.00/5.00 with new input methods such as XInput, RawInput, DirectInput 8.0 (also native keyboard support), effectively allowing most controllers to be detected and supported by the game.Will implement OpenGL and DirectX11 in a later revision. Replaces DirectDraw 5.00 with DirectX 9, for improved compatibility with modern GPUs (and prevents rundll32.exe from executing for no good reason).Preservation has been left to PC gamers, it seems. ![]() You might as well check out the RE1 and RE2 REbirth mods, too, since Capcom is still sitting on those original PC ports. High quality moves and audio mods are also available on the Dino Crisis Classic REbirth page. Higher framerate support doesn't mean every animation will run at a high framerate, so expect some jittery movement from characters and the camera.Adaptive widescreen highlights missing geometry, because the game wasn't built to fill out those spaces. ![]()
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