![]() ![]() So toning down the damage is definitely a good idea (except for Styxi of course). Snipers have become bait for pushes now, place them in middle between the bridges, you retaliate, then your opponent plays shield guard. I'm personally fine with sniper cards, but can agree that tanks are a problem. I suggest that it has a similar effect to Banner Man (maybe applies to 4 minions only? -> 600 damage). >_ scrat horde combo, which is broken and is basically a stronger magma storm. Once you 'get it out of the box', that freaking Stormy's + Priestess 9 mana combination is too damned nasty. The upcoming new Zen-Chi (tank) card: A tank that stuns when hits for 100 damage (ain't sure of the exact number) and that has a 2 secs AS? This one's screaming to be the next OP unbalanced abuse similarly to what I've began to call 'Pandora''s combo. ![]() *Sighs* If they made around 65 damage or so instead of the current 100 it might work the quirks out, imho. And even more if you set the somewhat usual Banner's combo to protect those from the 1st spell hit.
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